The Lightning Box was built to showcase my capabilities to design and develop interactive physical installations.

Developed over one week sprint using Processing, a Microsoft Kinect camera, and an unwitting cabinet from Ikea, the Lighting Box rendered an element of my company's logo above the head of anybody who entered the camera's field of view. If multiple people were in frame at once, a set of rules determined who the lightning bolt would appear over. Emergent gameplay saw people trying to compete for who could control the lightning bolt the longest.